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A sea day is a day with nothing on the itinerary but the ship. Some passengers spend it on deck, some in the spa, and some in the lounge with a programme sheet. Plenty of people also want a quiet hour in the cabin with a game, especially on a winter sailing when the weather turns and the outside decks are closed. Packing a few games takes little room, and it gives a small group something to do together that does not depend on the ship’s timetable.

This article is about the games you bring with you. It does not cover what the ship runs on board, which is a different question with its own schedule.

Choose games that fit a cabin

Cabins have very little flat surface. The desk is often small, the bed is the main table, and the floor is only usable when the bags are out of the way. A good travel game has a compact box or a zip bag, and it can be played sitting on the bed with the board or cards on your knees.

Dice games are the easiest to pack. A small set of dice and a score pad fit in a coat pocket, and many dice games need nothing else. A standard deck of playing cards is also compact, and it supports a wide range of games for two to six players.

Magnetic travel sets for chess and backgammon are worth considering if you want a board game. The pieces stay in place when the room moves, and a folded board takes up little room in a suitcase. Check the size of the board before you buy, because a large one will take over the bed.

Games that work on a moving deck

Rough water changes which games are enjoyable. Anything with loose pieces that roll off the table will become frustrating after an hour, so choose games with pieces that stay where they are placed. Magnetic boards, tile-based games with a tray and card games with a fixed hand are all good options.

Avoid games that need a lot of small cards laid out across the table in the centre of the room. A gust from a cabin door or a sudden lurch can scatter them in seconds. If you do take a game with many pieces, bring a tray or a flat box lid that holds them together while you play.

Think about light too. Cabin lighting is often soft, and small print on a card can be hard to read. Bring a game with large text or clear symbols, and check the rules before you travel so that you are not reading a small rulebook in dim light.

Two-player games for a quiet hour

When the group is small, a two-player game is often the easiest choice. Pencil-and-paper games need only a notepad and a pen, and they stop when you do. Dots and boxes, noughts and crosses on a card grid, and simple word games such as spelling challenges all fit in a pocket.

Two-player card games are also a good option. Many can be explained in a few minutes, and a round usually lasts less than fifteen minutes. That makes them ideal for an hour between meals, when nobody wants a long commitment.

For a couple travelling together, a game that you can pause and resume is more useful than one that needs a full evening. Keep a score sheet in the box so you can pick up where you left off after lunch.

Games for families and mixed ages

A family cabin needs games that suit the youngest and oldest people in the room. Choose games where the rules fit on one page, and where a player can help a younger child without taking over. Cooperative games, where everyone works together against the game, can be easier to enjoy than competitive ones when ages differ.

Set a time limit for each game. Thirty minutes is a sensible length for most families. If one game runs long, stop, count the score and start a different one. That keeps everyone interested, and it stops a sea day from feeling like an endurance test.

Packing and storing the games

Count the pieces at home before you leave, and write the number on the box or in the bag. A missing die or a single card can ruin a game on holiday, so take a spare die or a second pencil just in case.

Pack the games in a zip bag, and keep them in your hand luggage or a bag you can reach on the day. Large bags can take a while to reach the cabin after boarding, and a game that is out of reach is no use on a wet afternoon. Keep the rules with the game, not in a separate folder.

If you are travelling to the port by transfer or car, there is no real limit on the size of your bag, but cabin storage is limited. A flat box is easier to fit under the bed than a large one.

Closing thoughts

A few well-chosen games can make a sea day feel relaxed rather than long. Choose compact games with pieces that stay put, keep the time short, and check that everything is in the bag before you leave home. If you are planning the journey to the port as well, our transfer service can take care of the last leg so that you arrive with the games and nothing else to worry about.

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